Enemies are varied, sometimes taking multiple punches, flying over your head so you have to counter from the other side, or starting a one on one kungfu battle requiring you to hit button inputs. Weapons can also be found around the arenas, extending your range and giving you some flashy new animations as well. You can upgrade how long you have a weapon by completing special missions, making your time with a weapon change from a short affair to a new symphony of blood.
The gameplay will adjust depending on your skill level, which is very important for the game. The better you perform, the faster enemies will arrive on screen and attack. The worse you do, enemies will slow down and be easier to fight. This dynamic skill level changing is a welcome addition, letting hardcore players get a challenge as well as making the game more accessible for less skilled players.
Despite the fact that I was very happy while playing the game, it quickly becomes a bit samey feeling. Don’t get me wrong, I’m happy to have more of the same addicting combat, but unique rounds like Lightsword and Nunchucks are too few and far between the swarm of ‘Mob Rounds’.
Speaking of Lightsword, these special rounds are some of the most fun I had with the game. You are given a lightsaber in the sunset, and everything will die in one hit. With enemies quickly approaching, I found it to be a blast to quickly dash between foes with the satisfying sound effects and dismemberment. These rounds always end with a one on one lightsaber duel with another stick figure, making for some amazing fight scenes.
The game has plenty of interesting content, and I feel like I’ve barely scratched the surface. The main story mode has a world map full of branching paths and secret missions, making it one of the most content-filled games I’ve played in a very long time. There are also unlockable difficulty levels, making the enemies come even faster and hit harder.
from Game Informer Magazine http://ift.tt/1c1ABjI

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