lundi 13 avril 2015

Songbringer aims to be a procedurally-generated Zelda-like


Procedurally-generated action-RPG Songbringer cites The Legend of Zelda as its prime inspiration, though it looks more like The Binding of Isaac's dungeon crawling merged with Sword & Sworcery's pixelated fantasy aesthetic and outdoor environments.


Sporting a vaguely Heavy Metal-esque vibe, you play as a galaxy cruising musician who unwittingly find a sweet musical sword that's only downside is that it's cursed and it awakens an ancient evil army. As they say, there's no such thing as a free legendary sword.


Like Zelda before it, Songbringer won't have an XP system, so you'll have to survive off your skills. Yet this won't be a simple button-masher or arcade game, as much of the combat and adventuring will be based around crafting with some pretty neat items you can make. For example, you can make a "fire teleport orb" that works as a dodge maneuver, a poison-tinged boomerang, and an electric guitar that affects enemy behaviour and reveals secret dungeons - not unlike one of Link's many instruments.


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source Eurogamer.net - News http://ift.tt/1IGDRyz




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